![]() ![]() Despite levels being quite simple in their design, I found myself going around in circles for ages not knowing if the brown wall I passed was new or the same one from 20 minutes ago. And like him, I was also struck by how everything looks sort of the same. Matt Cox (RPS in peace) came to a similar conclusion when he first tried it in 2018. ![]() I'm not the first RPS writer to have come up against Doom as a rickety musuem piece. Doom's running-and-gunning, overlaid with jazzy synth-rock music, is charmingly uncomplicated, if a little repetitive - years of consuming short-form media has sadly made my attention span crumble to dust, and I'll own up to letting my mind wander every now again when I should have been blasting enemies with the business end of my shotgun. But despite the simple 'find a coloured key to go through this door' gameplay loop, it works. You can only look left to right and you can forget it if you think jumping is an option. Okay, so the controls are quite janky to my modern day sensibilities. Playing a game that's older than myself was certainly an experience, but I was shocked at how well it holds up. But what do you do when you need to play through a backlog of games all while keeping up-to-date with new releases for work? With games now stretching out at 100+ hours apiece, where is the time for old classics like Doom?įor me, approaching Doom was cathartic. With dread, I'm often met with the accursed exclamation, "You've not played insert game before?" followed by a good dose of judgment. ![]() Thus, I missed out on a lot of what are now considered PC staples. As a child, my family didn't have much money and I didn't get my first laptop until I was 16. Before a couple of weeks ago, I had never played the original Doom. Welcome to Doom At 30: a week-long celebration of three decades of id Software's seminal shooter.Ĭonfession time, readers. ![]()
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